2D Animation

Game Guy

What started as a 2D obstacle course project evolved into a creative solution that redefined the original brief. Game guy was the product of an expanded ball bounce animation to learn the art of animating realistic physics. I wanted to go outside the box, literally, instead of creating a course depicted within a single frame, I created a vehicle that allows for the ball to travel between different scenes dynamically.

Year

2024

Scroll to Explore

2D Animation

Game Guy

What started as a 2D obstacle course project evolved into a creative solution that redefined the original brief. Game guy was the product of an expanded ball bounce animation to learn the art of animating realistic physics. I wanted to go outside the box, literally, instead of creating a course depicted within a single frame, I created a vehicle that allows for the ball to travel between different scenes dynamically.

Year

2024

Scroll to Explore

the final
the final
the frames

2D Animation

Game Guy

What started as a 2D obstacle course project evolved into a creative solution that redefined the original brief. Game guy was the product of an expanded ball bounce animation to learn the art of animating realistic physics. I wanted to go outside the box, literally, instead of creating a course depicted within a single frame, I created a vehicle that allows for the ball to travel between different scenes dynamically.

Year

2024

Scroll to Explore

the final
the frames

2D Animation

Game Guy

What started as a 2D obstacle course project evolved into a creative solution that redefined the original brief. Game guy was the product of an expanded ball bounce animation to learn the art of animating realistic physics. I wanted to go outside the box, literally, instead of creating a course depicted within a single frame, I created a vehicle that allows for the ball to travel between different scenes dynamically.

Year

2024

Scroll to Explore

the final
the frames