
2D Animation
Game Guy
What started as a 2D obstacle course project evolved into a creative solution that redefined the original brief. Game guy was the product of an expanded ball bounce animation to learn the art of animating realistic physics. I wanted to go outside the box, literally, instead of creating a course depicted within a single frame, I created a vehicle that allows for the ball to travel between different scenes dynamically.
Year
2024
Scroll to Explore
2D Animation
Game Guy
What started as a 2D obstacle course project evolved into a creative solution that redefined the original brief. Game guy was the product of an expanded ball bounce animation to learn the art of animating realistic physics. I wanted to go outside the box, literally, instead of creating a course depicted within a single frame, I created a vehicle that allows for the ball to travel between different scenes dynamically.
Year
2024
Scroll to Explore
the final

the final

the frames







2D Animation
Game Guy
What started as a 2D obstacle course project evolved into a creative solution that redefined the original brief. Game guy was the product of an expanded ball bounce animation to learn the art of animating realistic physics. I wanted to go outside the box, literally, instead of creating a course depicted within a single frame, I created a vehicle that allows for the ball to travel between different scenes dynamically.
Year
2024
Scroll to Explore
the final

the frames







2D Animation
Game Guy
What started as a 2D obstacle course project evolved into a creative solution that redefined the original brief. Game guy was the product of an expanded ball bounce animation to learn the art of animating realistic physics. I wanted to go outside the box, literally, instead of creating a course depicted within a single frame, I created a vehicle that allows for the ball to travel between different scenes dynamically.
Year
2024
Scroll to Explore
the final

the frames








